Just figured I put this up since these 4 api’s usually don’t come with swc (some need a bit of tweaking before swc can be created) : download link.
The swc’s were created in Flashdevelop 3.3.4 using ExportSWC 2.3 from here; latest versions.
Just figured I put this up since these 4 api’s usually don’t come with swc (some need a bit of tweaking before swc can be created) : download link.
The swc’s were created in Flashdevelop 3.3.4 using ExportSWC 2.3 from here; latest versions.
Better late than never as I’ve began to delve into Augmented Reality.
There’s much inspiring work going on in the AR community. The QT movie above is just a brief demo based on the start toolkit for FLAR over at http://saqoosha.net/en/flartoolkit/start-up-guide/ – slimmed down by me for Flashdevelop. The bitmap material is from Scuba’s latest album, Triangulation…
I’m currently looking at learning more about markers; and it’s been pointed out to me that there’s a useful marker generation tool here: http://flash.tarotaro.org/blog/2009/07/12/mgo2/.
Here’s a simple FlashDevelop template to speed up the creation of a 3D render in Papervision3D 2.0. Download the template from here or copy the code below and save it as View3D.as.fdt.
In FlashDevelop go to Tools –> Application files. This will open your Explorer: Now go into the folder Templates > ProjectFiles > AS3Project and drop the template in there.
You will now if you left click on your src package and go to Add > see the option ‘BasicView’ in the menu that pops up.
The custom arguments available for template creation are listed at http://www.flashdevelop.org/community/viewtopic.php?t=1521
Here’s the template:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | package $(Package) $(CSLB){ import flash.events.Event; import org.papervision3d.view.BasicView; public class $(FileName) extends BasicView { $(EntryPoint) /** * $(FileName) */ public function $(FileName)():void { init(); startRendering(); } private function init():void { } override protected function onRenderTick(e:Event=null):void{ super.onRenderTick(); } } } |
Lastly, a good set of templates can be found over at http://www.actionscriptdeveloper.co.uk/puremvc-first-thoughts-flashdevelop-templates/
The new Greensock engine is out and looking great performance wise! Check out the new features here. What the point of my below example is I don’t know but it runs smooth,
It’s easy to create an interactive papervision 3D primitive such as this Cube (click on it’s sides):

The cube uses the BitmapMaterial class (the sides are embedded jpg’s) and all we need to do to make them interactive is to remember to set interactive to true:
1 2 | bitmapMaterial6.name = "6"; bitmapMaterial6.interactive = true; |
Once we created our cube the last bit is just to add the event listener to the InteractiveScene3DEvent which is dispatched by the Cube. And we can use the event property evt.face3d.material.name of the current material side clicked to retrieve the name of the same:
1 2 3 4 5 6 7 | // create a cube based on the list primitive = new Cube(materiallist, 400, 400, 400, 3, 3, 3); primitive.addEventListener(InteractiveScene3DEvent.OBJECT_CLICK, handleClick); //.../ private function handleClick (evt:InteractiveScene3DEvent) :void { testText.text = "__side clicked : " +evt.face3d.material.name; } |
The InteractiveScene3DEvent is not limited to click events however, the documentation at http://papervision3d.googlecode.com/svn/trunk/as3/trunk/docs/org/papervision3d/events/InteractiveScene3DEvent.html – shows that we can also listen for MOVE, OVER, OUT, etc. Nice.
If you would like to get hold of the full code for this example then you can download it here (Flashdevelop project).
Theres some great Papervision tutorials over at http://www.madvertices.com where I’ve taken several myself!